Lecture 9: Deployment and Marketing of Games

Computer Science & IT - Lecture 9: Deployment and Marketing of Games - 25 slides

Explore Lecture 9: Deployment and Marketing of Games, covering Lecture 9 of the Game Development course focused on strategies for deploying games across various platforms and.

Topics Covered

  • Introduction to Game Deployment Strategies
  • Understanding Game Platforms and Marketplaces
  • Key Considerations for Multi-Platform Deployment
  • Choosing the Right Platforms for Your Game
  • Technical Challenges in Cross-Platform Development
  • Platform-Specific Optimization Techniques
  • Emerging Platforms: Cloud Gaming and VR
  • Game Distribution Models: Digital vs. Physical
  • Building a Community Around Your Game
  • Managing Player Feedback and Reviews
  • The Importance of Game Updates and Patches
  • Analytics in Game Development: An Overview
  • Monetization Strategies After Launch
  • In-Game Purchases and DLCs
  • Adapting to Market Trends and Player Preferences
  • The Impact of Cross-Promotion on Game Success
  • Legal Considerations in Game Deployment
  • Overview of Major Game Marketplaces
  • Steam: Features and Best Practices
  • Console Platforms: Xbox and PlayStation
  • Mobile Platforms: iOS vs. Android
  • Key Metrics to Track Post-Launch
  • Using Analytics to Improve Player Retention
  • Case Study: Successful Game Launch Strategies
  • Conclusion: The Path to a Successful Game Launch

References

  • Dovey, J. and Kennedy, H.W. (2006) Game Cultures: Computer Games as New Media. Maidenhead: Open University Press.
  • Totten, C.W. (2019) An Architectural Approach to Level Design. 2nd edn. Burlington, MA: CRC Press.
  • Schell, J. (2020) The Art of Game Design: A Book of Lenses. 3rd edn. Boca Raton, FL: CRC Press.
  • Koster, R. (2004) A Theory of Fun for Game Design. Scottsdale, AZ: Paraglyph Press.
  • McShaffry, M. and Graham, D. (2013) Game Coding Complete. 4th edn. Boston, MA: Cengage Learning.
  • Dixon, P. (2023) Trends in Gaming. TechWorld Institute.
  • Dyer, J. (2020) Community Building in Gaming. Available at: https://www.gamasutra.com.
  • Bogost, I. (2021) Feedback Loops in Gaming Psychology. Boston: MIT Press.
  • Hopson, D. (2019) Managing Long-Term Engagement in Online Games. Oxford University Press.
  • Newzoo (2021) Global Game Monetization Trends. Available at: https://newzoo.com
  • Brightman, J. (2020) 'Microtransactions and Player Engagement.' Available at: https://gamedaily.biz
  • Digital Games Research Network (2022) 'Shifts in Player Preferences.' Available at: https://digitgamesresearch.net
  • Kline, J. and Doyle, J. (2021) Strategic Marketing in Gaming. Routledge: UK.
  • Kerr, A. (2020) 'Global Games Market 2020' in GamesIndustry.biz.
  • Valve Corporation (2021). Steamworks SDK Documentation.
  • Schreier, J. (2020). 'Console Wars: Exclusive Games' in GamesBeat.
  • Kumar, R. and Gupta, D. (2022) Analytics for Games. 1st edn. San Francisco: Wiley.
  • Fields, T. (2013) Game Analytics: Maximizing Player Engagement. London: CRC Press.
  • Schell, J. (2020) The Art of Game Design: A Book of Lenses. 3rd edn. CRC Press.
  • Hopson, J. (2001) 'Behavioral Game Design.' Gamasutra.
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