Lecture 8: Multiplayer Game Development

31 slides · Computer Science & IT

This lecture focuses on the complexities of developing multiplayer games, addressing key topics such as networking concepts, server architecture, and state synchronization. Additionally, it examines case studies from prominent titles to illustrate the methodologies and technologies that support seamless multiplayer experiences.

Introduction to Multiplayer Game Development

Key terms: Multiplayer Game

Overview of Multiplayer Game Types

Key terms: MMORPG

Challenges in Multiplayer Game Development

Networking Fundamentals for Multiplayer Games

Key terms: Data Packet

Client-Server Architecture Explained

Key terms: Client-Server Model

Peer-to-Peer Networking Model

Key terms: P2P Network

TCP vs UDP: Choosing the Right Protocol

Key terms: TCP, UDP

Game State Synchronization Techniques

Key terms: Snapshot Interpolation, Dead Reckoning

Authoritative vs Non-Authoritative Servers

Key terms: Authoritative Server

Handling Player Inputs in Multiplayer Games

Key terms: Rollback Model

Case Study: Overwatch's Networking Techniques

Key terms: Snapshot Interpolation, Rollback Netcode

Case Study: Among Us and Its Simple Networking

Key terms: State Updates

References

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