Lecture 7: Game Testing and Quality Assurance Computer Science & IT - Lecture 7: Game Testing and Quality Assurance - 20 slides
Explore Lecture 7: Game Testing and Quality Assurance, covering This lecture on game development explores methodologies and tools used in game testing and quality assurance (QA). It.
Topics Covered Introduction to Game Testing and Quality Assurance Importance of Game Testing in Development Overview of Game Testing Methodologies Types of Game Testing: Functional Testing Identifying Bugs: Common Techniques Bug Reporting: Best Practices Tools for Bug Tracking and Management Automated Testing in Game Development Case Study: Successful Game Testing Implementation Real-World Applications of Game Testing Performance Optimization Testing Game Testing Life Cycle: Phases Explained Creating Effective Testing Protocols Manual Testing vs Automated Testing Using Test Cases in Game QA Addressing Bugs: Prioritization Techniques Feedback Loops: Incorporating Player Input Post-Launch Testing and Updates Summary of Game Testing Methodologies Conclusion: The Role of QA in Game Development References Perry, S.P. (2005) Effective Methods for Software Testing. 3rd edn. Wiley. McGonigal, J. (2011) Reality Is Broken. London: Vintage. Schuh, P. (2004) Integrating Testing and Design. Boston: Pearson Education. Rogers, S. (2014) Level Up! The Guide to Great Video Game Design. Chichester: Wiley. Whittaker, J.A. (2002) How to Break Software: A Practical Guide to Testing. Addison-Wesley. Black, R. (2009) Managing the Testing Process. 3rd ed. Wiley. Kaner, C., Bach, J. and Pettichord, B. (2002) Lessons Learned in Software Testing. Wiley. Nguyen, H.Q. (2009) Automated Testing Handbook. 2nd ed. Redmond: Microsoft Press. Griesemer, R. (2016) Game QA: Lessons from AAA Studios. Developer Talks. Schreier, J. (2020) Press Reset. NYC: HarperCollins. Jains, R. (1991) The Art of Computer Systems Performance Analysis. New York: John Wiley & Sons. Whittaker, J.A. (2000) 'What is software testing? And why is it so hard?' IEEE Software. Kasurinen, J., & Smolander, K. (2014). What do game developers test in their products? IEEE Software. Pressman, R. (2014). Software Engineering: A Practitioner's Approach. Kent, A. (2005). The Complete Guide to Game Testing. Myers, G. (2011). The Art of Software Testing. Kaner, C. et al. (2003). Testing Computer Software. Tariq, F. (2020) Software Testing and Development Process. San Francisco: O'Reilly Media. McElroy, J. (2021) Game Feedback and Usability Testing. Cambridge: Academic Press. Bethke, E. (2012) Game Development and Production. 2nd edn. Cengage Learning. Schell, J. (2020) The Art of Game Design. 3rd edn. CRC Press. Blow, J. (2004) 'Game Development: Software QA,' Game Developer Magazine. Browse all lectures