Lecture 7: Game Testing and Quality Assurance

Computer Science & IT - Lecture 7: Game Testing and Quality Assurance - 20 slides

Explore Lecture 7: Game Testing and Quality Assurance, covering This lecture on game development explores methodologies and tools used in game testing and quality assurance (QA). It.

Topics Covered

  • Introduction to Game Testing and Quality Assurance
  • Importance of Game Testing in Development
  • Overview of Game Testing Methodologies
  • Types of Game Testing: Functional Testing
  • Identifying Bugs: Common Techniques
  • Bug Reporting: Best Practices
  • Tools for Bug Tracking and Management
  • Automated Testing in Game Development
  • Case Study: Successful Game Testing Implementation
  • Real-World Applications of Game Testing
  • Performance Optimization Testing
  • Game Testing Life Cycle: Phases Explained
  • Creating Effective Testing Protocols
  • Manual Testing vs Automated Testing
  • Using Test Cases in Game QA
  • Addressing Bugs: Prioritization Techniques
  • Feedback Loops: Incorporating Player Input
  • Post-Launch Testing and Updates
  • Summary of Game Testing Methodologies
  • Conclusion: The Role of QA in Game Development

References

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  • Rogers, S. (2014) Level Up! The Guide to Great Video Game Design. Chichester: Wiley.
  • Whittaker, J.A. (2002) How to Break Software: A Practical Guide to Testing. Addison-Wesley.
  • Black, R. (2009) Managing the Testing Process. 3rd ed. Wiley.
  • Kaner, C., Bach, J. and Pettichord, B. (2002) Lessons Learned in Software Testing. Wiley.
  • Nguyen, H.Q. (2009) Automated Testing Handbook. 2nd ed. Redmond: Microsoft Press.
  • Griesemer, R. (2016) Game QA: Lessons from AAA Studios. Developer Talks.
  • Schreier, J. (2020) Press Reset. NYC: HarperCollins.
  • Jains, R. (1991) The Art of Computer Systems Performance Analysis. New York: John Wiley & Sons.
  • Whittaker, J.A. (2000) 'What is software testing? And why is it so hard?' IEEE Software.
  • Kasurinen, J., & Smolander, K. (2014). What do game developers test in their products? IEEE Software.
  • Pressman, R. (2014). Software Engineering: A Practitioner's Approach.
  • Kent, A. (2005). The Complete Guide to Game Testing.
  • Myers, G. (2011). The Art of Software Testing.
  • Kaner, C. et al. (2003). Testing Computer Software.
  • Tariq, F. (2020) Software Testing and Development Process. San Francisco: O'Reilly Media.
  • McElroy, J. (2021) Game Feedback and Usability Testing. Cambridge: Academic Press.
  • Bethke, E. (2012) Game Development and Production. 2nd edn. Cengage Learning.
  • Schell, J. (2020) The Art of Game Design. 3rd edn. CRC Press.
  • Blow, J. (2004) 'Game Development: Software QA,' Game Developer Magazine.
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