Lecture 4: Advanced Graphics Techniques

23 slides · Computer Science & IT

In this lecture on advanced graphics programming for games, students explore essential techniques including 2D and 3D rendering, shaders, and various lighting methods. They learn how to optimize graphics performance while maintaining visual quality, using real-world examples from modern game development.

Introduction to Advanced Graphics Programming

Key terms: Shader, Rendering

Overview of 2D and 3D Rendering

Key terms: Transformations, Sprites

Understanding the Graphics Pipeline

Key terms: Rasterization

Key Concepts in Rendering Techniques

Key terms: Ambient Occlusion

Introduction to Shaders

Key terms: GLSL

Advanced Shader Techniques: Normal Mapping

Key terms: Normal Map

Advanced Shader Techniques: Specular Highlights

Key terms: Specular Highlight

Lighting Fundamentals in Game Graphics

Key terms: Light Probe

Types of Lighting: Ambient, Diffuse, and Specular

Advanced Texture Techniques: Bump Mapping

Key terms: Bump Mapping

Using 3D Models in Game Development

Key terms: UV Unwrapping

Optimizing 3D Models for Performance

Key terms: Draw Calls

References

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