Lecture 3: Software Development for Games

21 slides · Computer Science & IT

This lecture discusses the critical programming languages and frameworks utilized in game development, focusing on C++, C#, and various scripting languages. It emphasizes object-oriented programming concepts and relevant design patterns to enhance game architecture at a professional level.

Introduction to Game Development Programming

Key terms: Game Engine

Overview of Programming Languages in Game Development

Key terms: Scripting Language

Importance of Choosing the Right Language

Key terms: Scalability

C++: A Foundation for Game Development

Key terms: Low-Level Programming

C++ Features Relevant to Game Development

Key terms: Templates

Unity Game Engine and C#

Key terms: Unity Game Engine, C# APIs, MonoBehaviour

Object-Oriented Programming in C#

Key terms: Encapsulation, Inheritance, Polymorphism

Design Patterns in C# for Games

Key terms: Singleton Pattern, Observer Pattern

Design Patterns in Scripting for Games

Key terms: Singleton Pattern

Comparative Analysis: C++ vs C# vs Scripting Languages

Key terms: Prototyping

Best Practices for Game Programming

Key terms: Modular Programming, Version Control

Common Pitfalls in Game Development Programming

Key terms: Memory Leak

References

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