Computer Science & IT - Lecture 2: Game Design Principles - 33 slides
Explore Lecture 2: Game Design Principles, covering This lecture delves into the core principles of game design, focusing on mechanics, dynamics, aesthetics, and the.
Topics Covered
Introduction to Game Design Principles
Introduction to Aesthetics in Game Design
The MDA Framework: Mechanics, Dynamics, Aesthetics
Exploring Aesthetic Experience
Emotional Engagement in Games
Narrative and Storytelling in Games
Integrating Story with Gameplay
Designing for Different Audiences
Iterative Design Process in Game Development
Prototyping and Playtesting
Overview of Mechanics, Dynamics, Aesthetics
Understanding Game Mechanics
Types of Game Mechanics
Core Mechanics vs. Secondary Mechanics
Examples of Effective Game Mechanics
Defining Game Dynamics
How Dynamics Evolve During Play
Player Interaction and Game Dynamics
Case Study: Dynamics in 'The Legend of Zelda'
Case Study: Aesthetics in 'Journey'
Player Experience: What is it?
Factors Influencing Player Experience
Balancing Challenge and Skill in Game Design
Feedback Loops in Gameplay
Case Study: Feedback in Dark Souls
Examples of Strong Narrative Design
Case Study: Storytelling in 'The Last of Us'
Case Study: Iterative Design in 'Super Mario'
The Importance of Community in Game Development
Analyzing Player Communities and Feedback
Future Trends in Game Design
Conclusion: Key Takeaways in Game Design Principles
Summary and Final Thoughts on Game Development
References
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Hunicke, R., LeBlanc, M. and Zubek, R. (2004) MDA: A Formal Approach to Game Design and Game Research
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Zimmerman, E. and Salen, K. (2004) Rules of Play
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