Lecture 1: Introduction to Game Development

21 slides · Computer Science & IT

This lecture provides a comprehensive overview of the game development lifecycle, emphasizing the sequential yet overlapping stages of planning, design, development, testing, and deployment. Key concepts such as game design documents, prototyping techniques, and iterative development processes are discussed to illustrate how professional game development adapts to various challenges.

Introduction to Game Development

Key terms: Agile Development

Overview of the Game Development Lifecycle

Key terms: Deployment

Stage 1: Planning in Game Development

Key terms: Feasibility Study

Importance of Game Design Documents

Key terms: Iteration

Types of Prototypes

Key terms: Prototype

Rapid Prototyping Techniques

Key terms: MVP

Iterative Development Explained

Types of Testing: Alpha vs. Beta

Key terms: Alpha Testing, Beta Testing

Quality Assurance in Game Development

Key terms: Quality Assurance (QA), Regression Testing

Common Testing Techniques

Key terms: Stress Testing, A/B Testing

Future Trends in Game Development

Key terms: NPC, Procedural Generation

Key Researchers in Game Development

Key terms: Flow Theory

References

Free lecture from LectureMyNotes · Browse all lectures