Lecture 1: Introduction to Game Development

Computer Science & IT - Lecture 1: Introduction to Game Development - 21 slides

Explore Lecture 1: Introduction to Game Development, covering This lecture provides a comprehensive overview of the game development lifecycle, emphasizing the sequential yet.

Topics Covered

  • Introduction to Game Development
  • Overview of the Game Development Lifecycle
  • Stage 1: Planning in Game Development
  • Importance of Game Design Documents
  • Types of Prototypes
  • Rapid Prototyping Techniques
  • Iterative Development Explained
  • Types of Testing: Alpha vs. Beta
  • Quality Assurance in Game Development
  • Common Testing Techniques
  • Future Trends in Game Development
  • Key Researchers in Game Development
  • The Role of Community Feedback
  • Ethics in Game Development
  • Game Development Methodologies
  • Key Components of a Game Design Document
  • Stage 2: Game Design Fundamentals
  • Stage 5: Testing in Game Development
  • Stage 6: Deployment of Games
  • Distribution Platforms for Games
  • Conclusion and Future Directions

References

  • Schreiber, I. (2009) Game Development Essentials. Delmar Cengage Learning.
  • Adams, E. and Rollings, A. (2006) Fundamentals of Game Design. Pearson.
  • Fullerton, T. (2018) Game Design Workshop: A Playcentric Approach to Creating Innovative Games. CRC Press.
  • Swink, S. (2008) Game Feel: A Game Designer's Guide to Virtual Sensation. CRC Press.
  • Schell, J. (2008) The Art of Game Design: A book of lenses. Morgan Kaufmann.
  • McLaughlin, R. (2015) Game Prototyping Techniques. CRC Press.
  • McMillan, W. (2018) 'The Art of Game Testing'. San Francisco: GameDev Publishers.
  • Nystrom, D. (2020) 'Quality Assurance in Gaming'. 2nd edn. Boston: TechStudio Press.
  • Barrett, J. (2021) 'Essentials of Game QA Testing'. 3rd edn. London: Gaming Press.
  • Connery, L. (2019) 'QA Strategies for Game Development'. New York: TechBooks.
  • Smith, A. (2020) 'Advanced Game Testing Strategies'. Cambridge: TechGames Press.
  • Harrison, M. (2019) 'Game Testing for Consistency'. San Francisco: Unity Books.
  • Marks, M. (2023) Technological Advances in VR. San Francisco: Ubiquity Press.
  • Johnston, R. (2022) AI in Game Design. Cambridge: Scholars Press.
  • McGonigal, J. (2011) Reality is Broken. London: Penguin Books.
  • Csikszentmihalyi, M. (1990) Flow: The Psychology of Optimal Experience. New York: Harper & Row.
  • Hart, R. (2020) UGC in Gaming Environments. Oxford: Clarendon Press.
  • Gerbner, G. (2020) Digital Media Ethics Framework. Seattle: OpenText.
  • Schell, J. (2020). The Art of Game Design: A Book of Lenses. CRC Press.
  • Takahashi, D. (2020). How to perfect playtesting. VentureBeat.
  • Schreiber, I. (2014). Game development processes. Coursera.
  • Steamworks Development (2021). Introduction to PC game publishing.
  • Schell, J. (2020) The Art of Game Design: A Book of Lenses. New York: CRC Press.
  • Rabin, S. (2015) Game AI Pro 3: Collected Wisdom of Game AI Professionals. Boca Raton: CRC Press.
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