Computer Science & IT - Lecture 1: Introduction to Game Development - 21 slides
Explore Lecture 1: Introduction to Game Development, covering This lecture provides a comprehensive overview of the game development lifecycle, emphasizing the sequential yet.
Topics Covered
Introduction to Game Development
Overview of the Game Development Lifecycle
Stage 1: Planning in Game Development
Importance of Game Design Documents
Types of Prototypes
Rapid Prototyping Techniques
Iterative Development Explained
Types of Testing: Alpha vs. Beta
Quality Assurance in Game Development
Common Testing Techniques
Future Trends in Game Development
Key Researchers in Game Development
The Role of Community Feedback
Ethics in Game Development
Game Development Methodologies
Key Components of a Game Design Document
Stage 2: Game Design Fundamentals
Stage 5: Testing in Game Development
Stage 6: Deployment of Games
Distribution Platforms for Games
Conclusion and Future Directions
References
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Schell, J. (2008) The Art of Game Design: A book of lenses. Morgan Kaufmann.
McLaughlin, R. (2015) Game Prototyping Techniques. CRC Press.
McMillan, W. (2018) 'The Art of Game Testing'. San Francisco: GameDev Publishers.
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